The Best Trinkets in Darkest Dungeon (2024)

March 17, 2016 - darkest dungeon, darkest dungeon, guides

Darkest Dungeon has a lot of trinkets and that makes the game daunting for new players. While trinkets don't make or break the game early on, it definately helps to have your heroes properly geared for a dungeon. This guide helps you identify the best trinkets and help you prioritzie quests in order to get the best trinkets.

Trinkets that aren't mentioned in this guide are probably not worth using unless they are your only option. Some of these trinkets are worse versions of the worse versions of a trinket that's mentioned; for example, Tough Ring > Heavy Boots > Defender's Stone (not mentioned) > Protection Stone (not mentioned).

Class Specific Trinkets

Let's cover class specific trinkets first because they are in a pretty weird spot. You should almost always prioritize tier 1 trinkets over class specific trinkets but some classes have game breaking trinkets that you should look for if you plan on using those classes a lot.

Before getting into the trinkets, a lot of class specific trinkets are really a second Legendary Bracers or a replacement for Legendary Bracers.Spiked Collar,Wounding Helmet,Wrathful Bandana, and arguably Gunslinger's Buckle (the accuracy increase gives it a slight edge) should be closely compared to Legendary Bracers and should only be considered if Legendary Bracers aren't enough.

Blasphemous Vial (+15% ACC Ranged Skills, +40% stun skill chance, +20% blight skill chance +15% stress damage)

The Blasphemous Vial is one of the trinkets that makes the plague doctor work. Substantial increases to stun and blight skills makes this trinket pretty much mandatory. If you plan on using a plague doctor, this should be one of your top priorities.

Sacred Scroll (-10% stress damage, +33% heal skills, -30% stun skill chance, -3 SPD)

Sacred Scroll turns your vestal into a dedicated healer. Dazzling Light takes quite a blow (it loses 30% of it's effectiveness), but the healing bonus is nice. It's a good trade off betweenJunia's Head (+30% heal skills, +20% stress dmg).

Restraining Padlock (-25% Stress Dmg Done to Party from skill Transform,-25% Transformation Stress)

Restraining Padlock doesn't do enough to offset the loss of damage of a different trinket (Legendary Bracer + Moon Ring/Berserk Charm) to make it a priority, but it's a trinket you should keep an eye on. Eventually, you'll want to pick one up for your abomination so you don't have to worry about dropping heroes off in the abbey or tavern.

Raider's Talisman (3% CRIT, +30% trap disarm, +10% scouting, +100% food consumed).

The grave robber's very rare trinket is in a weird spot right now. The trap disarm is close to useless since the class already disarms traps extremely well. So you're really taking +3% CRIT and 10% scouting for eating twice the food as normal.

Strongly consider Legendary Bracers or Sun/Moon Ring over this trinket.

Profane Scroll (+15% DMG, +30% debuff skill chance, 10% PROT if in position 2, 33% heal skills if in position 2, 15% stress damage)

Another trinket in a really strange spot, this trinket offers some very strong bonuses at very high costs. A vestal in your second position is less than ideal and this scroll turns her into a psuedo-damage dealer (Mace Bash, Divine Comfort, Illumination, Hand of Light); she loses her stronger heal and her stun, but gains some decent debuffs and better damage against undead.

Probably not worth picking up, but could be interesting in the right team compositions.

Tier 1

These trinkets should be a priority when chosing quests or purchasing from the Nomad Wagon. They are universally good and can be used on generic builds (basically, any DPS hero benefits from Legendary Bracer + Berserk Charm, even though it might not be the absolute best)

Legendary Bracer (+20% DMG, -3 SPD, +10% stress DMG)

Outside of ancestral and trophy trinkets, this trinket is the best damage dealing trinket in the game (Dismas's Head is an alternative to this trinket but has much larger drawbacks).

Focus Ring (+12 ACC, +1 CRT, -8 DODGE)

Accuracy and crit make this trinket really good by itself, but where it really shines is with any damage dealer that has been affected by rabies. Rabies essentially gives a DPS class a free +20% DMG.

Tough Ring (+10% PROT, +15% Max HP, -10% DMG, +10% stress DMG)

The best tank trinket in the game, it's useful on just about every class because PROT is sostrong. The loss of damage is offset with Legendary Bracer or Berserk Charm.

Feather Crystal (+2 SPD, +8 DODGE, -20% stun resist, -20% move resist)

The second best damage mitigation trinket in the game, the Feather Crystal also helps deal with potential stun chains and the always annoying position juggling skills.

Berserk Charm (+3 SPD, +15% DMG, +15% stress DMG, -5 ACC, -10% virtue chance)

Berserk Charm is the best damage dealing trinket behind Legendary Bracer. It pairs well with Legendary Bracers by offsetting the speed debuff at the cost of more stress damage; the trinket also pairs well with Focus Ring to remove the accuracy drawback.

Camouflage Cloak (+15 DODGE if light above 75, -20% stun resist)

Potentially stronger than the Feather Crystal during light runs, the Camouflage Cloak finishes off the tier 1 trinkets (as mentioned throughout the guide, light runs tend to be safer than dark runs, so light based items are listed first).

Tier 2

Sun Ring (+15% DMG if torch above 75, +10 ACC if torch above 75, +10% stress damage)

Light runs are safer than dark runs, so Sun Ring is slightly preferred. You'll want to get sun rings for your damage dealers along with Legendary Bracers.

Moon Ring(+20% DMG if torch below26, +15 ACC if torch below26, +10% stress damage)

Major damage and accuracy bonuses at the cost of light level and increased stress damage. There's a hidden 3% bonus to crit that you receive at lower light levels that should be assumed when considering this trinket.

Sun Cloak (+5% PROT if Torch above 75,+10 DODGE if Torch above 75,+10% Stress Dmg)

Obviously used for light runs. Like the Camouflage Cloak, but a little less dodge for PROT and increased stress damage. The stress damaage drops it down a tier, but still very strong.

Moon Cloak (+15% PROT if Torch below 26,+10 DODGE if Torch below 26,+10% Stress DMG)

Again, a stronger version of the Sun Cloak, but for dark runs instead of light runs. Higher PROT since it's a little more dangerous to run at lower light levels.

Cleansing Crystal (+40% Debuff Resist,+40% Blight Resist,+40% Bleed Resist,-25% Blight Skill Chance,-25% Bleed Skill Chance,-25% Debuff Skill Chance)

This trinket is primarily used on the occultist to almost remove the bleed drawback to Wyrd Reconstruction (his heal). The trinket can also be traded between heroes during the mission to interact with certain curio. If you have no interest in using the occultist, this trinket loses a lot of it's value.

Tier 3

Surgical Gloves (+5% CRT Melee Skills,+5 ACC Melee Skills,-20% Move Resist,-10% Debuff Resist)

Another decent damage dealing trinket, the increased crit chance has a unique place with potential stress heals associated with successful critical hits.

SolarBracer (+2% CRT if Torch above 75,+5 DODGE if Torch above 75,-2% CRT if Torch below 50,-6 DODGE if Torch below 51)

A decent hybrid ring (as it offers both offensive and defensive bonuses) for ligh runs. Obviously you never want to go below 50light level and ideally, you keep the light level about 75.

DarkBracer (+5% CRT if Torch below 26,+5 DODGE if Torch below 51,-10% DMG if Torch above 51)

Same thing as the Solar Bracer (above), but quite a bit stronger and for dark runs. Remember that you can shift-click your torch light icon at the top of the screen to reduce light by 25 to guarentee that this is always active.

Book of Rage (+25% DMG when life under 25% HP,-10% bleed resist,-10% blight resist)

Since the drawbacks associated to this trinket aren't too bad, you don't want to focus on always having the damage bonus. It should basically be treated as "if things go badly, this trinket can help."

Quick Draw Charm (+8 SPD on First Round,+5% CRT on First Round,-3 SPD after First Round)

Primarily used for a buffing Jester and potentially useful for high damage dark run teams (since you're almost guarenteed to act first).

Tier 4

Heavy Boots (+40% Move resist, +10% PROT, -2 SPD)

One of the best substitutes for Tough Ring, I only put it as tier 4 because it's almost always better to stack damage until you need dodge or protection.

Steady Bracer (+10 ACC ranged skills, -2 DODGE)

The best substitute for Focus Ring for ranged classes (especially after the nerf of Archer's Ring).

Seer Stone (+20% Scouting chance, -1 SPD)

Seer Stone is a really good filler trinket if you have an open slot on your party (especially early on, so you can find secret rooms and get your 3 head trinkets).

Book of Holiness (-20% Stress damage, -6% death blow resist)

This trinket is handy for offsetting increased stress damage on tier 1 and 2 trinkets for low to mid level characters. Best used with Barristan's Head, Dismas's Head, and Junia's Head until you get Legendary Bracers or Tough Ring.

Sniper's Ring (+15 ACC if in Rank 4, -2 SPD)

Handy for arbalests and houndmasters that hang out in your last position. Also, a better option than Steady Bracer/Archer's Ring for backrow damage dealers with rabies.

Tier 5

These trinkets are situational and can fill the role of a tier 1 or tier 2 trinket in certain dungeons.

Beast Slayer's Ring; Eldritch Slayer's Ring; Man Slayer's Ring; Unholy Slayer's Ring (+25% DMG vs monster type)

These trinkets provide a huge damage boost that's on par with some of the best trinets in the game against certain monster types. Since each dungeonbasically specializes in a monster type, these rings can be extremely useful early on in your adventure.

  • Ruins: Unholy
  • Weald: Human/Beast/Eldritch
  • Warrens: Beast/Human
  • Cove: Eldritch

That being said, eldritch is the most common mob type (by sheer volume).

Eldritch Killing Incense (+20% DMG vs eldritch, 4% CRIT vs eldritch)

Combined with Eldritch Slayer's Ring, an occultist gets +45% DMG vsEldritch, +4% CRIT vs Eldritch, and -2 DODGE. This makes the cultist in the 3rd position a great early game damage dealer inthe Cove.

Book of Intuition (-20% Party surprised, -1 SPD)

A decent early gametrinket for parties that don't handle position juggling well. This trinket isn't as good as it soundssincebeing surprised doesn't affect attack order (where surprising the enemy guarentees that your entire party goes first).

Best in Slot By Class

Check out the folowing table if decision making isn't your thing and you want the short list of what trinkets are best on each class:

Note: I didn't include any ancestral or trophy trinkets. It should be fairly clear what rare/very rare trinkets to replace with ancestral/trophy trinkets.

Class First Option Second Option
Abomination Restraining Padlock Feather Crystal
Tough Ring/Berserk Charm Camouflage Cloak
Abalest Wrathful Bandana X
Bull's Eye Bandana/Legendary Bracer X
Bounty Hunter Wounding Helmet/Surgical Gloves X
Agility Talon X
Crusader Legendary Bracer Tough Ring
Berserker's Charm Berserker's Charm
GraveRobber Raider's Talisman Feather Crystal
Lucky Talisman Lucky Talisman
Jester Feather Crystal Feather Crystal
Camoflauge Cloak Quick Draw Charm
Hellion Legendary Bracer Hell's Hairpin
Berserk Charm Moon Cloak/Moon Ring
Highwayman Gunslinger's Buckle Legendary Bracer
Berserk Charm Sun Ring/Moon Ring
Houndmaster Spiked Collar/Camouflage Cloak X
Feather Crystal X
Leper Focus Ring Berserk Mask
Legendary Bracer/Tough Ring Sun Ring/Moon Cloak
Man-at-Arms Overture Box/Feather Cloak X
Camoflauge Cloak X
Vestal Tough Ring Tome of Holy Healing
Haste Chalice Sacred Scroll
Occultist Feather Crystal Tough Ring
Cleansing Crystal/Camouflage Cloak Junia's Head
Plague Doctor Blasphemous Vial X
Poisoned Herb/Feather Crystal X

Remember thatthe BiS table doesn't always take into account some advanced things you can do (like Focus Ring + Rabies) or light levels. A light or dark build might end up being stronger, but it's not always the best option or even viable (for example, light builds don't work against The Shambler and dark builds could be potentially troublesome for vestal heavy parties).

Resources

The Best Trinkets in Darkest Dungeon (2024)

FAQs

How important are trinkets in Darkest Dungeon? ›

Trinkets are one of the most essential parts of surviving a Darkest Dungeon 2 run. They can completely change how a hero performs and alter the strength of your party, and they can turn a tricky boss battle into a walk in the park.

What items are recommended in Darkest Dungeon? ›

Best Provisions For The Ruins in Darkest Dungeon
ProvisionShort DungeonLong Dungeon
Medicinal Herbs13
Skeleton Key13
Holy Water24
Torch816
4 more rows
Apr 6, 2024

Can you lose trophy trinkets Darkest Dungeon? ›

Ancestral trinkets, enemy trinkets (Madman, Collector, and Trophy), and some Very Rare trinkets (particularly those from DLCs) are all unique. Once you own one, you cannot find a duplicate. If a Trophy (or a Talisman of the Flame) is lost, it will automatically reappear in the inventory the next week.

What to bring to Farmstead Darkest Dungeon? ›

Food will be useful for the Miller's Hearth curio when camping. Like any Darkest Dungeon's quest, you can bring any Bandage, Antivenom, Medicinal Herb, Skeleton Key, Holy Water and Laudanum you think you will need. Remember that it's better to be prepared.

Is low light worth it Darkest Dungeon? ›

Playing at low light levels is thus more risky, but grants higher rewards. Additionally, at 0 light, every hallway battle has a small chance of being replaced with an ambush by a Shambler (1% in Apprentice level dungeons, 8% in Veteran level dungeons, and 12% in Champion level dungeons).

What happens if everyone dies in Darkest Dungeon? ›

If there are no heroes left the player will not receive any. Once all four heroes die in combat the Expedition is failed and you will get Lost in Darkness.

What should I bring to the first mission of the Darkest Dungeon? ›

Antivenom and bandages are far more useful than usual, due to the high bleed and blight damage. Buying enough food and torches is also very important, as these quests tend to be exhausting. Bringing Holy Water to increase a Hero's resistances in certain fights is a good idea.

How to find secret rooms in the Darkest Dungeon? ›

Accessing secret rooms

To enter a secret room, it has to be scouted first and it must be critical scouting only. When scouting, eventual secret rooms will appear along a corridor; their position will be indicated by a golden star icon.

How many trinkets can you have in Darkest Dungeon? ›

Trinkets are equippable items that can be found in dungeons, obtained by killing Lv. 5 variants of bosses, or bought at in town at the Nomad Wagon. Each character can carry two trinkets.

How long does it take to 100% Darkest Dungeon? ›

When focusing on the main objectives, Darkest Dungeon is about 57½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 124 Hours to obtain 100% completion.

Is The Darkest Dungeon Beatable? ›

Darkest Dungeon® how in the actual **** is this beatable on hard difficulty? For all the praise the game gets from all these 'hardcore' players - less than 1% of players have actually beat it.

Does Darkest Dungeon go on forever? ›

Once the Heart of Darkness is dead, the game over conditions are removed and you can continue playing your file without fear of it being deleted.

How many torches should you take in Darkest Dungeon? ›

6-8 torches for a short. 16 or so torches for a medium explore, 12 for a medium kill quest. 20 torches for a long explore, 16 for a long kill.

Is Darkest Dungeon endless? ›

It's endless if you don't run the "main story" quests (The Darkest Dungeon ones). Stygian is a time-limited difficulty.

What to do with gold Darkest Dungeon? ›

Gold is required for:
  1. reducing the Stress of a hero in the Abbey and Tavern.
  2. buying Provisions before entering the Dungeon.
  3. upgrading a Hero's weapons and armor at the Blacksmith.
  4. training to upgrade and learn new skills in the Guild, as well as camping skills from the Survivalist.

What is the point of trinkets? ›

Aesthetics and Decorative Purposes: Some collectors appreciate the visual appeal of knick-knacks and trinkets and use them to enhance their living spaces. These items can add character, color, and personal touch to a room's decor.

What are the odds of getting the collector in Darkest Dungeon? ›

The Collector is an Eldritch/Human miniboss who has a 3%, 4%, or 5% chance, depending on difficulty, to spawn if your inventory is at least 79% full (translating to thirteen slots full).

Is Darkest Dungeon frustrating? ›

You can help Darkest Dungeon Wiki by expanding it. Darkest Dungeon is a great game with lots of innovative and intriguing features. Nevertheless, the game is far from perfection due to many reasons. The game is criticized for being too difficult, frustrating and unforgiving (even on normal difficulty).

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